Dozens and columns each cover twelve numbers and pay 2 to 1. The dozens split the numbers into first, second and third groups of twelve, while the columns run along the length of the layout. Covering two dozens or two columns at once wins about two thirds of the time at a small profit per win. Neither option changes the long run cost, which is the same for almost every bet on the layout.
Red or black, odd or even, and low or high each cover eighteen numbers and pay even money. They win almost half the time and are the calmest way to play, since a balance moves slowly in small steps. Doubling after every loss on these bets, a common system, raises the stake quickly and meets the table maximum long before a losing streak ends, which is why such systems fail sooner or later.
A six line covers two adjacent rows and pays 5 to 1. Bets that include the zero, such as a split between zero and one or the first four numbers together, work the same way and are placed where the zero meets the grid. The zero is neither red nor black, neither odd nor even, which is why every outside bet loses when the ball lands there, unless a table rule returns part of the stake.